Elsewhere, Nearby
Start with the album. Stay for the places, stories, and decisions behind the songs.
Follow this thread ↗The Workshop is taking shape. For now, this is the front door.
I make things to understand how things work. Sometimes they become learning experiences. Sometimes software, music, games, or tools. Red Work Atelier is where those threads meet.
I'm Rath, an educator, instructional designer, developer, and lifelong maker. This is a home for the work I've finished, the experiments still on the bench, and the ideas that keep sending me down new rabbit holes.
You don't need to understand the whole studio to find something worth exploring. Start wherever your curiosity landed.
Start with the album. Stay for the places, stories, and decisions behind the songs.
Follow this thread ↗Resources, interactive lessons, and classroom toys built around the idea that understanding should be something you can do.
Follow this thread ↗Blender add-ons, small applications, and creative systems that began with a problem, a question, or a stubborn “what if?”
Follow this thread ↗The eventual front door is being built as a place you can actually look around. For now, here's a glimpse of the space and the work behind it.
I'm building the Landing in Blender, along with the tools that carry it into the browser. The idea is a small, explorable place where objects lead into the music, learning experiences, software, and other threads of the studio. No virtual tour required. Just enough room to look around and find something interesting.


These are development images, not a preview of a finished interactive experience. The current page remains a conventional, accessible way into the work while the Workshop comes together.
Not a greatest-hits reel. A few different doors into the same workshop, with more of the archive still finding its way online.
Some places change. Others wait for us to notice we've changed.
A collection of songs about memory, movement, ordinary landscapes, and the emotional geography we carry with us. Built from synth-pop, new wave, and alternative rock, it's also part of a larger effort to preserve the stories and creative decisions behind the music.
Bandcamp is the external home for listening and releases. The surrounding archive will continue growing here.

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After sixteen years in high school classrooms, I still find myself building things that make an idea easier to grasp, test, or play with.
That includes practical educator resources, interactive lessons, and experiments in how technology can support learning without replacing the thinking that makes learning worthwhile.

Blender add-ons growing out of my own scene-building practice. Small, purposeful tools for making the next difficult thing a little easier to make.
Documentation and public releases are being prepared.A classroom-scale social deduction system where play becomes a structure for reasoning, communication, and making decisions under constraints.
Prototype / archive in progressA small PHP/SQLite soundboard that grew from the conviction that sometimes the right solution is simply to build the tiny utility you actually need.
Usable tool / archive in progressBinary logic becomes a door, a room, and a problem to solve. An experiment in turning an abstract concept into something a learner can encounter.
In developmentA six-month animated-short project about a kayaker, a waterfall, a birthday cake, and the symbolic shove of turning thirty (or forty or beyond).
Completed work / archival page forthcomingA concept for preserving formative community spaces through 3D reconstruction, oral history, archives, and living memory.
Concept / long-term explorationFinished things are only part of the story. The decisions, wrong turns, and unexpected connections are worth keeping too.
The first version of a system is often not missing something. Sometimes it's carrying too much. I care about the work that survives revision and contact with real people.
A classroom game that wouldn't stabilize taught me more about constraints, feedback, and durable learning systems than a dozen tidy successes could have.
A song, a Blender tool, or a classroom experiment can carry years of decisions. Field Notes are where I can preserve the reasoning without making every artifact explain itself at the front door.
The Field Notes library is being assembled. These are the ideas shaping it, not links to articles that don't exist yet.
For anyone who arrived through a resource, a song, a professional connection, or a shared curiosity.
I've spent most of my life following curiosity across disciplines. The common thread was never the medium. It was figuring out how something worked, then seeing what I could make with that understanding.
I'm a former high school teacher, an instructional designer, a software developer, an animator, a musician, and a person with more questions than any reasonable number of hobbies could contain. I spent sixteen years teaching, primarily in CTE Animation and upper-level mathematics, and I'm now moving toward instructional design, learning experience design, and educational technology.
Red Work Atelier grew out of a realization that I had accumulated decades of skills, ideas, and unfinished experiments, but too little of that work existed in a form other people could discover or build upon. I wanted a place to finish more of it, share what I'd learned, and let the different parts of my creative life speak to one another.
Curiosity is probably the closest thing I have to a governing principle. I like people who ask good questions, systems that reward understanding, and conversations where somebody's unexpected perspective changes the shape of the problem. Relationships matter more to me than performance or prestige. I'd rather make something useful with good people than spend my life polishing a personal brand.
That doesn't mean I don't care about craft. Quite the opposite. I care about making things that hold together, work for the people they're intended for, and remain interesting after the novelty wears off.
I bring classroom experience, computer science, visual communication, and hands-on development into learning design. I'm especially interested in interactive learning, simulation, faculty partnership, technical training, and thoughtful uses of AI. I enjoy the whole problem, from understanding what someone needs to designing, building, testing, and revising the thing that might help.
I make music, build games, read across genres, tinker with software and hardware, and get absorbed in the histories and systems behind ordinary things. I'm drawn to work that has a little humanity left in the seams. A good conversation can take me from animation to education to a song lyric to some strange technical question, and that is usually a pretty good evening.
Rubedo, the red work, is associated with the completion of a transformative process. For this studio, it's a useful reminder that an idea becoming real involves revision, integration, and making something coherent enough to survive outside my head. An atelier is a working studio, with the tools out and the process visible. Together, the name is less a claim that the work is finished than a commitment to keep making it real.
There's more to a person than the things they make for work.
Movies, games, books, music, and the occasional rabbit hole have always been part of how I make sense of things. I like seeing what other people notice, and I like finding out why something works on me.
Eventually, this will hold a small selection of specific reviews, favorite discoveries, and other bits of writing worth sharing. I'd rather point you toward something I actually had to say than hand you a directory of accounts and ask you to do the digging.
The studio is the home of the work. These are the current places to get the things that have made their way out into the world.
Classroom-ready resources and educator-facing toolkits, including the AI Classroom Survival Guide and lesson-planning resources.
Visit TeacherStore ↗Listen to Elsewhere, Nearby, explore the album, and find the current digital release information.
Visit Bandcamp ↗Corrections, companion files, and version notes for published educator resources. The work doesn't stop being supported when it leaves the studio.
View resource updates ↗I'm interested in conversations about learning, creative technology, music, collaborative projects, and the odd ideas that don't fit neatly into a category. If we connected elsewhere, feel free to continue the conversation through that channel. A dedicated studio contact route is still being prepared.